# SideFX Houdini vs ZBrush

| Attribute | SideFX Houdini | ZBrush |
|---|---|---|
| **Vioscale score** | 20.1 (3% (low)) | 5.6 (15% (low)) |
| description.long | Houdini is a procedural 3D animation and visual effects platform that provides comprehensive tools for artists and studios to create cinematic results. It includes modeling, rigging, character animation, simulations, look development, lighting, and rendering capabilities across the entire production pipeline. | A three-dimensional modeling and sculpting application that enables artists to shape digital geometry using brush-based tools, similar to working with physical clay. It integrates with industry-standard software like Maya, 3ds Max, and Substance Painter for streamlined workflows. |
| integrations.count | 4 | 3 |
| integrations.list | `[{"name":"Unreal Engine"},{"name":"Maya"},{"name":"Unity"},{"name":"3ds Max"}]` | `[{"name":"Substance Painter"},{"name":"Maya"},{"name":"3ds Max"}]` |
| market.availability | `{"hqCountry":"CA","primaryMarkets":[],"availabilityScope":"global","availableCountries":[],"notAvailableCountries":[]}` | `{"hqCountry":"DE","primaryMarkets":[],"availabilityScope":"global","availableCountries":[],"notAvailableCountries":[]}` |
| platform.support | `{"mac":true,"linux":true,"windows":true}` | `{"ios":true,"windows":true}` |
| pricing | - | `{"type":"subscription","summary":"Subscription-based with trial available","freeTier":false,"sourceUrl":"https://www.maxon.net/zbrush","retrievedAt":"2026-08-18T12:24:22.326Z"}` |
| pricing.free_tier | - | no |
| pricing.model | commercial | commercial |
| pricing.price_level | - | unknown |
| pricing.transparent | - | no |
| security.gdpr | - | yes |

## Capabilities (3d Modeling)

| Capability | SideFX Houdini | ZBrush |
|---|:--:|:--:|
| **Capabilities** |  |  |
| Deployment model | - | - |
| Polygonal box mesh modeling | - | - |
| Digital clay brush sculpting | - | - |
| Procedural node based generation | - | - |
| Skeletal rigging and inverse kinematics ik | - | - |
| Nurbs and spline based modeling | - | - |
| Uv mapping and texture unwrapping | - | - |
| Native CPU GPU raytraced render engine | - | - |
| Game engine export fbx obj gltf | - | - |
| Motion graphics and cloner effectors | - | - |
| SOC2 type ii | - | - |
| ISO 27001 | - | - |
| Pricing model | - | - |

*Source: Vioscale. Generated 2026-09-01T17:35:28.784Z. "-" = undocumented, not absent.*
