# Anime.js vs Spine

| Attribute | Anime.js | Spine |
|---|---|---|
| **vioscaleAI score** | 52.8 (19% (low)) | 43.9 (39% (low)) |
| adoption.dependent_repos | 7,272 | - |
| adoption.github_stars | 72,729 | - |
| content.faq | `[{"answer":"An open-source JavaScript animation library that provides tools for creating web animations with support for SVG morphing, timeline orchestration, scroll-based animation triggers, and transform effects. It is indexed under Animation Tools.","source":"https://animejs.com/","question":"What is Anime.js?","confidence":0.6},{"answer":"Anime.js is open source, so it can be self-hosted and used at no licence cost. It is released under the MIT licence. Pricing changes often, so verify at source before relying on it.","source":"https://animejs.com/","question":"Is Anime.js free to use?","confidence":0.6},{"answer":"We have confirmed browser-based access to Anime.js. That is the extent of what we could verify from public sources, so it may well offer desktop or mobile clients we have not indexed.","source":"https://animejs.com/","question":"What platforms does Anime.js support?","confidence":0.6},{"answer":"Yes. Anime.js is published under the MIT licence, a permissive licence that generally allows commercial use and modification. Licence terms can change between releases, so verify against the repository for the version you intend to use.","source":"https://github.com/juliangarnier/anime","question":"Is Anime.js open source?","confidence":0.95}]` | `[{"answer":"A desktop application where game developers design character movements by defining articulated control points and refining timing and deformation, then export the animation data for use in game engines. It is indexed under Animation Tools.","source":"http://esotericsoftware.com","question":"What is Spine?","confidence":0.6},{"answer":"Spine offers a free tier, so you can start without paying. Paid plans are also available: Spine Essential, Spine Professional, Spine Enterprise and Spine Education. Pricing changes often, so verify at source before relying on it.","source":"http://esotericsoftware.com","question":"Is Spine free?","confidence":0.6},{"answer":"Spine supports the web, Windows, macOS and Linux. Platforms we have not confirmed are simply not listed here rather than ruled out.","source":"http://esotericsoftware.com","question":"What platforms does Spine support?","confidence":0.6},{"answer":"We have only confirmed a cloud / SaaS deployment for Spine, so it appears to be vendor-hosted. If a self-hosted option exists we have not found it documented publicly.","source":"http://esotericsoftware.com","question":"Can Spine be self-hosted?","confidence":0.6},{"answer":"We have confirmed 13 integrations for Spine, including libgdx, Kryo, Unity, Unreal Engine, Godot, Flutter, Phaser and Pixi, plus 5 more. This is what we could verify from public sources, so the vendor may support others we have not indexed.","source":"http://esotericsoftware.com","question":"What does Spine integrate with?","confidence":0.6},{"answer":"Spine is available worldwide. Its primary market is the United States.","source":"http://esotericsoftware.com","question":"Where is Spine available?","confidence":0.5}]` |
| deployment.options | - | `{"cloud":true}` |
| description.long | An open-source JavaScript animation library that provides tools for creating web animations with support for SVG morphing, timeline orchestration, scroll-based animation triggers, and transform effects. | A desktop application where game developers design character movements by defining articulated control points and refining timing and deformation, then export the animation data for use in game engines. |
| features.capabilities | `{"pricing_model":"free_open_source","deployment_model":"code_rendering_framework","javascript_actionscript_timeline_scripting":true}` | `{"deployment_model":"native_desktop_app","skeletal_puppet_rigging_inverse_kinematics":true}` |
| integrations.count | - | 14 |
| integrations.list | - | `[{"name":"libgdx"},{"name":"Kryo"},{"name":"KryoNet"},{"name":"Unity"},{"name":"Unreal Engine"},{"name":"Godot"},{"name":"Flutter"},{"name":"Phaser"},{"name":"Pixi"},{"name":"Construct 3"},{"name":"WeChat"},{"name":"Android"},{"name":"iOS"},{"name":"WebGL"}]` |
| language.primary | JavaScript | - |
| license.spdx | MIT | - |
| market.availability | - | `{"primaryMarkets":["US"],"availabilityScope":"global","availableCountries":[],"notAvailableCountries":[]}` |
| platform.support | `{"web":true}` | `{"mac":true,"web":true,"linux":true,"windows":true}` |
| pricing | `{"type":"open_source","summary":"100% free and open-source","freeTier":true,"sourceUrl":"https://animejs.com/","retrievedAt":"2026-09-08T13:39:05.405Z"}` | `{"type":"hybrid","plans":[{"free":false,"name":"Spine Essential","summary":"One-time purchase. Includes all future updates.","minSeats":1,"description":"Perpetual license; includes all future updates. Can be upgraded to Professional for the price difference.","contactSales":false},{"free":false,"name":"Spine Professional","summary":"One-time purchase. Includes all future updates.","minSeats":1,"description":"Perpetual license; includes all future updates. Required if company earnings exceed $500k USD annually.","contactSales":false},{"free":false,"name":"Spine Enterprise","summary":"Annual subscription. Required for companies earning over $500k USD annually.","commitment":"annual","description":"Annual subscription for teams/companies. Allows use of the editor and integration of Spine Runtimes into any number of products.","contactSales":true},{"free":false,"name":"Spine Education","summary":"Educational licensing for institutions.","description":"Provisioned for specific number of computers. Any number of users can use for non-commercial purposes.","contactSales":false},{"free":true,"name":"Spine Trial","summary":"Free trial; read-only.","description":"Free evaluation version for Windows, Mac, and Linux. Cannot save projects; for evaluation only.","contactSales":false}],"summary":"Perpetual licenses for Essential and Professional. Enterprise requires annual renewal. Free trial available. Exact pricing not disclosed on provided pages.","currency":"USD","freeTier":true,"sourceUrl":"http://esotericsoftware.com","retrievedAt":"2026-08-18T12:17:29.017Z"}` |
| pricing.free_tier | yes | yes |
| pricing.model | open_source | freemium |
| pricing.price_level | free | low |
| pricing.transparent | yes | no |
| release.cadence_days | 6 | - |
| release.history | `[{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.5.0","date":"2026-06-22T14:57:08Z","type":"stable","version":"v4.5.0"},{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.4.1","date":"2026-04-30T07:05:22Z","type":"stable","version":"v4.4.1"},{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.4.0","date":"2026-04-29T16:20:15Z","type":"stable","version":"v4.4.0"},{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.3.6","date":"2026-02-13T17:19:34Z","type":"stable","version":"v4.3.6"},{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.3.5","date":"2026-01-25T09:07:37Z","type":"stable","version":"v4.3.5"},{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.3.4","date":"2026-01-23T16:43:28Z","type":"stable","version":"v4.3.4"},{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.3.3","date":"2026-01-22T18:42:59Z","type":"stable","version":"v4.3.3"},{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.3.2","date":"2026-01-22T18:41:02Z","type":"stable","version":"v4.3.2"},{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.3.1","date":"2026-01-21T14:09:42Z","type":"stable","version":"v4.3.1"},{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.3.0","date":"2026-01-20T14:43:39Z","type":"stable","version":"v4.3.0"},{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.2.2","date":"2025-10-07T07:30:19Z","type":"stable","version":"v4.2.2"},{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.2.1","date":"2025-10-05T17:57:02Z","type":"stable","version":"v4.2.1"},{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.2.0","date":"2025-09-29T15:42:27Z","type":"stable","version":"v4.2.0"},{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.1.4","date":"2025-09-22T17:08:56Z","type":"stable","version":"v4.1.4"},{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.2.0-beta.0","date":"2025-08-26T16:18:46Z","type":"prerelease","version":"v4.2.0-beta.0"},{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.1.3","date":"2025-08-12T10:05:42Z","type":"stable","version":"v4.1.3"},{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.1.2","date":"2025-07-27T21:16:18Z","type":"stable","version":"v4.1.2"},{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.1.1","date":"2025-07-24T14:12:44Z","type":"stable","version":"v4.1.1"},{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.1.0","date":"2025-07-23T18:03:06Z","type":"stable","version":"v4.1.0"},{"url":"https://github.com/juliangarnier/anime/releases/tag/v4.0.2","date":"2025-04-24T09:25:23Z","type":"stable","version":"v4.0.2"}]` | - |
| security.scorecard | 2.6 | - |
| security.vulnerabilities | `{"count":0,"source":"https://advisories.ecosyste.ms/api/v1/advisories?ecosystem=npm&package_name=animejs&per_page=100","last_12m":0,"max_severity":null}` | - |

## Capabilities (Animation Tools)

| Capability | Anime.js | Spine |
|---|:--:|:--:|
| **Capabilities** |  |  |
| Deployment model | Code rendering framework | Native desktop app |
| Skeletal puppet rigging inverse kinematics | - | ✓ |
| Frame by frame cel drawing engine | - | - |
| Json state machine web export lottie rive | - | - |
| Automated audio lip sync matching | - | - |
| Vector brush and bezier manipulation | - | - |
| Bitmap raster layer import and tracing | - | - |
| Javascript actionscript timeline scripting | ✓ | - |
| 3d camera depth and parallax layering | - | - |
| React vue ios android native playback sdks | - | - |
| SOC2 type ii | - | - |
| ISO 27001 | - | - |
| Pricing model | Free open source | - |

*Source: vioscaleAI. Generated 2026-09-11T23:38:36.463Z. "-" = undocumented, not absent.*
